![]() Alternatively, if you haven't quite made it to level 60 yet, this leveling guide (opens in new tab) will get you back on track. Just wanted to finish up these trade Leveling guides So I could get to some new content, and complete some unfinished guides. Armor that drops from these encounters will have a set gear score, tier, and possibly perks. You can earn armor from drops by killing different enemies in Aeternum. ![]() You also need to have reached level 200 in Armoring and have the relevant crafting station handy, which will depend on armor type.įor more info on high-level resources, this guide on how to find lodestone (opens in new tab) should help you out. Armor in New World can be obtained from drops, crafting, the trading post, faction vendor, outpost rush armor crates, and by completing special armor quests. The other materials you need will depend on the piece of gear you craft, so check the individual recipes for their requirements. You can craft Voidbent armor for every primary gear slot, and you need one Voidbent ingot for each piece. Energy Core x10: Crafted with Stonecutting skill at level 50 or higher.Void Essence x1: Found in both supply chests and ancient chests.For this, you need a tier 3 Smelter and the following materials: If you've been lucky enough to find the ore, you'll need to refine it into a Voidbent ingot. Having these skills leveled unlocks certain Refining-based tasks that. One of the key components of Voidbent armor is a Voidbent ingot. The Ultimate Leveling Guide You will need all Refining Skills at level 50, at least. Nor do PvP players care about PvE perks.New World Voidbent armor: How to craft it PvE players don’t care about the PvP perks. Invigorated which reduces rend and disease duration isn’t even considered for gear selection.īecause disease builds are ineffective, healing gets nerfed. +15% increased duration of a 7 second Disease is MAYBE 8 seconds if the math even checks out in-game. The perk Infected is too heavily under tuned to be worth bringing over Keen Awareness or Hearty. Nope.Ĭan’t make a disease build to counter healing because disease is too low or too hard to apply. You would think that maybe people would run Thwarting Counter in response to so many 300 STR Grit users running about. Here I share with you what I consider the best way to level Armoring from 0 to 200Updated to Version 1.1 (Into The Void) Follow me on Twitch to join me whe. The process is a long grind of resource gathering, crafting, and salvaging. Armoring allows you to eventually craft 600 Gear Score pieces of armor in New World, although that's a long way away if you're just getting started. This guide covers how to get to 200 efficiently. Why would I say that? There are 3 dozen plus Great Axes in every war running 300 STR Grit with Thwarting Strikes. There's a better way to do it than you think. ![]() Hell, even Thwarting Counter is undertuned. ![]() The only perk that is worth getting that was newly released is Thwarting Strikes and maybe Trenchant Recovery for PvE players. Welcome to the How to Level Armoring page This guide teaches you all you need to know about Light, Medium, and Heavy Armor on the island of Aeternum, including How to Level Armoring, the best. Yup, half the perks that do anything like Vigor, Invigorated, Freedom, Plagued Crits, Plagued Strikes, Trenchant Rend are all under tuned to hell. Fucking shoot me in Minecraft, what an absolute nightmare. Your hour of work will pay out like three crafting levels and they’re basically worth piss outside of bags and tools, and only those if you’re crafting them yourself.Īnd then you do it again with RNG stats and perks at endgame. You will end up with a max bagged inventory stuffed with wood, leather and steel you will use to mass produce shit you immediately crunch with salvaging. What this often translates to is ‘mass craft the cheapest option for a craft grind,’ because spending the harder to get materials just gets so tedious so quickly, and eventually you just let the base mats and crafts suffice. The XP you get crafting will put you further ahead of the curve for which you’re crafting in the first place. The grind to level will make you constantly craft armor and weapons you won’t use and more consumables than you could feasibly exhaust before hitting next tier consumables, so the grind is often upwards many hundreds of items you won’t use. If it’s hyperbole, we’re talking margins of 20% maybe.
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